![]() ![]() Her mercenary brigade often works on behalf of the Empire and is privileged with the trust of the royal family, so she says. * new ENM trigger pickup is 120h from last entry. Upon arriving in Aht Urhgan Whitegate, you wander into the office of Salaheems Sentinels, a mercenary group run by the mace-wielding Mithra known as Naja Salaheem. * new Limbus trigger (cosmic cleaner) purchase is 72h from last entry. * Dynamis/Einherjar entry is 72h from last entry, though triggers (hourglasses/lamps) may be purchased at any time. Adventurer in need is a function of the FFXIVs Duty Roulette that lets. * Campaign ops tickets are issued each 24h from pickup of your very first ticket, but seemingly is not reset even if the maximum number of tickets are stored. Roulettes reset every day at midnight Japan time (15:00 UTC, 7:00 AM PST). * Assault tickets are issued 24h from pickup of first ticket, reset each time the maximum number of stored tickets is reached. "Once per earth day" things that are user-triggered: and the lost chocobo delivery race) are reset on JST Sunday midnight (=Sunday morning in the US). * conquest/campaign tallies, pickup of reworked artifacts/relics, and re-offers for once-a-week quests (escort for hire/eco-warrior/spice gals/secrets of ovens lost/uninvited guests/requiem of sin/etc. you can only farm this zone once per day (reset for this is JP midnight). * a few ToAU missions (3, 6, 8, 18, 25, 33, and 38 iirc) Final Fantasy XI, also known as FFXI Online, is the first MMORPG of the Final. Assault tags should also be adjusted to be more like abyssea stones, allow them to build up over time, more than. ![]() ToAU Missions: 3, 6, 8, 18 This makes it so people can at least get through the first parts of the storyline to do other things without waiting 3 days. avatar prime battles - this was a measure added so that rmt gilfarmers couldn't keep doing the quests like monkeys) af2+1 wait times are extreme, jp midnight would probably be a good compromise. * pickup of a new trigger for the ashu talif quest series (e.g. or at least I think it was in this category) * pickup of a new "Imperial order"-type bcnm trigger ![]() Some are in place that I probably would vote to keep the same."Once per earth day" things triggered at JST-midnight: I think the majority do need to go, or lowered. So, I don't think all wait timers should be removed. I think 1-3 days is appropriate, the goblins are building a master weapon supposedly even tho abyssea ruined that logic (and how filthy rich are they. On AF waits, I think it's time to just let people get their crap and move on. I vote to remove RL day waits from missions all together, as I don't really care if someone who slacked off doing missions suddenly passed me when something they wanted came out. Players just starting the game are having a great time doing missions then suddenly they can't do anything for a whole day. Cutscene is a single cutscene or multiple cutscenes. That might of been fine when missions came out (still idk) but they just leave them there. These missions are unlocked upon installation of the Treasures of Aht Urhgan expansion pack. ![]() A RL day is basically a month in vana'diel, and really how often do you have to wait a month for something to happen in the story? Not very much at all, it is over used because they didn't want players who didn't do their missions to suddenly catch up to the players who did it beforehand. I think they use game day wait too much though, as is RL day. In the case that you "need to wait until tomorrow" for certain events to take place in the story line, I think a game day wait is acceptable since you can plan what your doing out and finish up a few minutes before the day changes. RL day should be the wait that is in place for weekly waits and conquest waits. I think there needs to be a standard of two: I would like to play the game, not wait to play the game later.I would have to disagree with every single one. ![]()
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